How can I implement the effects of Anim Dynamics in Sequencer?

Hello everyone,

I got a problem that I couldn’t solve for the last coupe of days: the anim dyamics in my characters animation blueprint has no effect when the character animation is being played in Sequencer. I turned simulate physics as well as making it movable.

This is so frustrating as I don’t know what is causing this.

Thank you for your help.