How can I implement Structs into my Blueprint?

Structs and Classes are the same thing in C++. Some people use struct instead of class if the class/struct mainly consists of data instead of functionality, and is supposed to be supplementary to other classes. In some engines a class like Unreals FVector would be considered a struct since it’s main purpose is to contain data (three float variables).

For using structs in UE4, has posted an introduction here: