How can I implement Rope Swing & Climb to other projects?

From the UE Marketplace, I have “Rope Swing & Climb” by JB Gameworks. I am having trouble with getting this to work in other projects in Unreal Engine 5.

I have tried to implement “Rope Swing & Climb” into a duplicate of UE5’s Manny Blueprint Character. I have also tried to implement “Rope Swing & Climb” into a duplicate of FreetimeStudio’s Adventure Kit’s blueprint character that can walk on walls and ceilings.

I know that the description for “Rope Swing & Climb” states that the rope and chain blueprints have “Cast To” nodes that need to be changed to cast to my character. I made that change, but my character still does not grab the rope or the chain.

If anyone reading this is familiar with the “Rope Swing & Climb” product, please reply with detailed instructions on how to implement this into a new blueprint character.