Hi! I know this is a bit late but what you could maybe do is have 4 animations for the the dodge they also could be just static poses with one looking forward and the sides and also one for looking backwards and then do a 1d blend space and set the value as the camera rotation so if the value is 0 you are looking forward and if it is 180 then you’re looking backwards and maybe you can freeze the player rotation when dodging.
I am not a professional in game dev but I think this idea works well on paper.