Any tips on using commands to activate an event in game?
Any event in the Level Blueprint for the current level will be available through the console.
My event in the Level Blueprint is called “awesomeEvent” and has a float parameter
I can open the console at runtime and type: “ce awesomeEvent 25”
As for non-level specific you can use “ke [actorname] awesomeEvent” I think. I have not messed with this personally.