How can I implement ball compression after landing

How can I implement ball compression after landing? (or other impact, for example if ball is jumping to the wall it’s lightly compress from the side)

I’m new at this engine, and unfortunate after day of searching I have nothing

Does this help?

You could also fake it by playing an animation upon impact (would likely be better for performance)

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@EasyAL Yeap it behaviour that I would like to see, but unfortunate I can not simply add this flesh asset to the paper character.

git

In my imagination it should look like on the gif, maybe there are more simple way?