How can i implement animations into an UI-style game

Hello everyone

I could use some guidance on how to implement some ideas for my project. I don’t need specific, detailed instructions, just a nudge in the right direction. I’m going to simplify what i want to do for that reason.

What i want to create is an interactive story that plays strictly on a UI level (buttons, text, story etc.) but also plays ingame rendered animated scenes.
I don’t know how to implement those animations within that Interface.

There will be hundreds of different animated scenes, each with a unique map and characters. “SceneCapture” is the first thing that came to mind, but that requires all those scenes loaded at the same time (i think), which would be too much. They can’t be pre-recorded since the player will affect the animations themself (for example, wearing a hat / not wearing a hat). That means they need to be rendered at runtime.

Any ideas on how i can go about including my animations in a “press button” → “load and play scene in part of the window” fashion?

Any general idea helps, i happily do my own research, but i could use a nudge.

I gladly give more details if needed.

Thank you

Edit:
The animations are no problem, i have some of them ready inside the engine.
The UI is underway. So far i’ve found everything i need in the documentation or through tutorials
My plea for help is really specific to the impementation of an animation in a “press button” → “load and play scene in part of the window” fashion, or an alternative way to accomplish something similar. I’m sure there is a way, probably even in the documentation, but i haven’t found anything yet. I’ll keep looking but i thought i’d ask :slight_smile:

“Just” learn all about UMG widgets for the UI, and about just about everything else (especially sequencer) for the animated scenes. :slight_smile: