How Can I Implement a Custom Health System Using Blueprint in Unreal Engine?

Hi everyone,

I’m currently working on a game using Unreal Engine, and I’m trying to implement a custom health system using Blueprints, but I’m facing some challenges and could really use some help.

Here’s what I’m aiming for:

  • I want to create a health system where the player character has health points (HP), and when they take damage, their HP decreases accordingly.
  • I also want to integrate a system that triggers different effects based on the HP threshold (for example, a different visual effect or sound when health is below 50%).
  • Additionally, I need a way to heal the player over time or via health items.

So far, I’ve set up a basic health variable and some damage logic, but I’m unsure how to handle the more complex parts, like managing HP updates smoothly and triggering effects based on health thresholds. I’ve looked through some tutorials, but I still can’t find a solution that works for my needs.

Has anyone here implemented a similar system in Blueprint and can share some guidance or best practices on how to structure the logic for this?

Thanks in advance for any advice!