I have an item system much like that of Hello Neighbor, but I’m constantly experiencing bugs regarding physics. The main problem is that you cannot have additional colliders in a Character. This means that large items (like cardboard boxes) will clip through walls while held. I tried making my own collision in the Overlap events, but it didn’t work, as I cannot get hit direction. Any help would be appreciated!
Bump
I finally found a solution (with a few bugs):
The Box is scaled to the bounds of the item elsewhere in the blueprint.
Apparently the easiest solution is to use a physics handle to pick up the object, and then ensure that it is simulating physics while you are carrying it. Less than idea for my particular setup, but…
