I’m looking for a way to hide an object and later reactivate it, all in runtime.
I found the “Set actor hidden in the game” node, but I haven’t found a way to reactivate those hidden objects yet. any tips?
Same node, you just don’t tick the box
I’m so clueless, I just figured out how it works. useless post, sorry lmao
I’m doing my script in the level blueprint, i can’t find the set visibility node
set visibility is actor’s function.you want to call it you must get the actor first.
understood, I didn’t understand because I have object references in my level blueprint, but I created them by dragging and dropping them into the variables. Is there any difference in the two methods other than not having the “set visibility” node?
actor still has a hidden in game node.you could try that.
Unfortunately I don’t know the difference between these two nodes.they look like the same to me.
tbh I solved my problem, but thanks a lot anyway! However, I was wondering what the differences between the two ways of creating the object reference
Sorry.which two ways?
I’m not fully sure what this means…
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