It’s my question, I’m not sure if it’s possible, but I’m trying to learn the Verse programming language. For example, I want a SkeletalMeshActor to be related to the timedObjective, or to explain how I can access the properties or functions of the SkeletalMeshActor from Verse.
You can use an Animated Mesh Device, which has a Verse API (see animated_mesh_device). You could also use Sequencer to play anims, and trigger that Device from Verse.