I’ve read a few questions about this but I still am not sure how this works. I am working on a project with a few friends and when they play the project the HUD is off. I know we are using 1080 but what would cause the HUD to be misplaced on theirs. And if I change my resolution down to say 720, then its really messed up. I followed this tutorial. HUD Scale to Ratio
I have the function setup yet I am not sure how to plug it up. The tutorial doesn’t say when to call the function in the HUD.
Here is a link to another, very similar, question where there are several blueprint answers and my C++ answer. They should help you understand how to deal with multiple resolutions.
I have looked at a few of those answers but I am still confused. The way I have it setup I think would work but doesn’t exactly. I have my X and Y set into a Vector2d. I then break that and divide by a number to set a position. It works somewhat but when you change resolution the spacing is a little bit different. I assume its because I am dividing. So the objects will still come up in the general area but they are not in exactly the same spot.