I have a save system that works. I am trying to make the player give a name to one of three slots before the game starts and then proceed. I found out how TextBoxes work but I can’t figure how the save game works when there is more than one slot. I want to have three slots. How can I do that?
Is it not just the name of the slot?..
No, there has to be a whole system of saving slot names, then calling those slot names back, getting saved game references, trying to load those same references back, and honestly, I can’t find a way to make this work. The Unreal Documentation has nothing on the matter of “multiple slots” and the only related tutorial I could find was from one very famous tutorial maker, which I tend to understand less and less the more I learn Unreal as he only does things as part of a bigger, hours-long to make system of his design and understanding so he is way too messy for me to follow. It’s sad there’s no info on the matter because having multiple saving slots for a game would be like in the first three priorities OF ALL…
Yes, I think that’s all you’ve got, slot names and the player index.
I guess you could save all the used slot names in another savegame, but I’m assuming you thought of that… 
My bad. I was trying to work between the main menu level and the actual game level by storing variables in the Controller when I should be using Game Instance. Nothing worked the way it should of course. I will post photos of my blueprints for anyone interested. Thanks!