How can I give my moveTo AI similar movement to player?

Hi, so i’ve been working on an arcade dogfighting game as part of my studies. The only issue is that now i’ve gotten to the enemy fighters, I can’t work out how to get them to use the same movement restrictions as the player. Currently there is a limit on how far the player can turn, but the AI seems to just be able to do whatever it wants in regards to turning. Any ideas?

GIF of current movement: Screen capture - 8bb199d96950de0a724a485b56d96391 - Gyazo