For the enemy health is being retrieved from an object reference variable stored in the parent here which is set on begin play. The level is instance editable and set to 50.
Now i want the healthbar to be visible on all children so ive used this:
That’s pretty much it. Not sure if I got the rest - you want to tie enemy health to the current level? So same guys in the next level have more health? If so, have the Game Mode feed the spawned actors new health values.