Hello Everyone!
I m trying to give to my UI Text a glowing effect but I havent found a way to do this correctly. I ve followed many tutorias online but nothing useful.
Any suggestions?
I found this post that might be useful for you.
Another user also mentioned that it can be done in C++.
Also, this tutorial, even though it’s old, could work
Documentation abour Font Materials and Outlines
Hope it helps!
Allright so after some hours in engine, actually knew what I want to do but had some trouble to work it out in terms of the underlaying tech however think I got something that you might like.
Before make sure Engine→UserInterface→EneableDistanceFieldFontRasterization
On Your Font Atlast make sure its Runtime and SDF
Make a new material Domain→UI, Blending →Transparent
Here is the material simply adjusts the glyphs SDF stop line adding some opacity to it.
On your widget add a text component→Assign the material newly created (Mine’s name UnlitTextBlur) and check the box “Material Is Stencil”
Ofcourse can be improved as outline only glow, inner and outer glows too.
Results
Let me know if its something you like
Hey thank you so much for taking the time to do this!
I cannot seem to find this option in my Engine→UI.
Are you using plugin or another version of ue? Im using 5.2.
Hey! Thank you so much for the response!
I tried this but it doesnt look as good on my specific font, it doesnt work like the guy is showing unfortunately.
Hi,
SDF ( Signed distance field) available 5.5+
In Unreal Engine (UE) 5.5 and newer, you can use signed distance field-based text rendering for any UI (user interface) text. This includes conventional signed distance fields and multi-channel signed distance fields (MSDF), which preserve sharp corners.