I didn’t find any information about it, but it has to be easy as hell, because I clearly can see it in Skeletal mesh Asset.
BP image:
I didn’t find any information about it, but it has to be easy as hell, because I clearly can see it in Skeletal mesh Asset.
BP image:
Or can please someone write a complete instruction on how to make a blueprint node with this C++ code:
{
const FSkelMeshSection& Section = LODModel.Sections[SectionIndex];
LODVertexNumber += Section.NumVertices < 0 ? 0 : Section.NumVertices;
LODTriNumber += Section.NumTriangles;
}