How can I get Unreal Engine 4 to detect Visual Studio 2013?

Hi Everyone,

This is my first thread in this board, so thank you in advance for your help.
I downloaded and installed a prebuild version of the UE 4.10 (via the Launcher). A VS-2013 Community (Update 4) is already present on my Windows 10 (x64) system. My variables are set correctly as suggested before but the UEEditor is complaining about the “missing compiler”. Is there a workaround found for this?

Thanks,
Mat