Crystal3lf
(Crystal3lf)
February 28, 2017, 6:28am
1
I have created a low-poly model of a campfire in Blender which looks like this:
In Unreal I have messed with the fire material and it has ended up looking like this:
Is there any way I can get the material to look like it does in Blender. Any help appreciated!
AnadinX
(AnadinX)
February 28, 2017, 12:06pm
2
Something along these lines? you can lerp to the darker colour based on normals (or perhaps paint vertex colour Red on the tips and use that as a mask)
Crystal3lf
(Crystal3lf)
February 28, 2017, 3:42pm
3
Thanks, I managed to add everything except for FresnelEXP and Lerp. I’m pretty new to this, so I’m not sure where to add them from.