Hi, i am working on some HUD modules, and i have a texture. I need that specific texture size so that i can resize it… etc. But i can not find any node that will give me Widht and Height of texture. Anyone knows?
If you have your texture referenced in a Texture2D variable, you can call the functions Get Size X and Get Size Y to get the size, in pixels, in the X-Y directions.
Hope that helps out!
No, i dont have texture referenced. How to reference a texture? Am working in blueprint btw
First you’ve got to add a variable to your blueprint for a Texture2D (left hand menu as default - click the variable button). Assign your texture to that.
Then just pull the variable into your event graph and then you can call Rendering->Texture->GetSizeX to get the X size in pixels (or Y) as stated above.
Thank you, it did the job.
How can I assign a texture to Texture2D in runtime?