I’m using Kubold’s animsets and there’s a parameter in a blendspace called IsRightLegUp that defines right leg position during run. It’s being used for stopping a character’s walk/run cycle correctly. And i have no idea how to get it
there’s nice animation montage serie from 16 to 22 - YouTube maybe it clear things for you or give workaround idea
p.s. don’t forget mark question as answered with little gray circle button under any answer (not comment, but whole answer) when problem solved, so anyone else later can have same question and may find solution faster, if you find solution on your own, don’t forget write it too
Hmm… Aug 01 '15 I think you already know that Anim Notify can be used for your purposes. I’m using Kubold animsets too. Add Notify in Animation Sequence directly at the time that you prefer to use as start blending point with another state/StopState/. You need only two notifies first for LeftLegUp , Second - RightLegUp. Don’t add third notify near the end of walk cycle because
you will call LeftLegUp Notify twice. You also can use only one variable RightLegUp and drive it by FlipFlop Function as I do. Add TransitionTime variable -to know is leg still in position that is good for blending. Anyway - Good luck.