Hi I am looking for a way to flag the skysphere so it does no recieve the atmospheric fog, see attached images, i have the exact look i was going for however the sky just becomes a smudge, i need it to be clear like the other image. Perhaps im using atmospheric fog the wrong way here if so can anyone suggest an alternate way of getting distant flat colour silouettes? I believe i’ve seen Fortnite with this kind of effect?
Try to use the ExponentialHeightFog instead of AthmosphericFog. It has a Setting to exclude Objects that are very far away, like Skyboxes. Details/ ExponentialHeightFogComponent/FogCutoffDistance
Atmosphere fog gets the effect of having beautiful gradiented silouettes on distant objects where they are almost a cutout that is reaaly the effect i am looking for but for all directions not just when fixing the scene light source. Height fog also looks very basic in comparison