How can I get the particle count from Grid3D Flip?

Hi all,

I’m trying to get the particle count of the Grid3D Flip fluid simulation. The number is available on the Details panel in the Niagara editor, but I don’t know who to get that number as a variable.

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I found that in the Grid3D_Flip_Hose setup, there’s an exposed parameter: Engine.Emitter.NumParticles

I was able to use it for custom expressions with HLSL rather than blueprint which did what I needed.