I am working on a space flight game currently, and the spaceship is a plain rigid body with a selection of physics thrusters attached at key points.
I do not want to apply any sort of damping since it is simulating space flight and there would be no drag.
I Am trying to build a stabilization mod for the spacecraft, that when used, will attempt to stop the space craft from spinning, (basically zero out its angular velocity).
I know I could do this with lerping the angular velocity, or by applying damping. But I am trying to do it with the opposing thrusters (rockets)
I have the logic down now except for the fact that I can only get the angular velocity in world space, rather than local space.
Is there a way to get the local space version?