Hello,
I’m trying to extract information from an animation sequence.
To do this, I have created an animation blueprint and accessed the bone positions using the SkeletalMeshComponent.
However, for example, to calculate the velocity of the SkeletalMesh in the animation sequence, I don’t know how to access the initial and final positions of a bone.
In fact, I don’t know how to access the information of the SkeletalMesh in any individual and isolated frame.
Does anyone know how to do this? Thank you very much.