Hi, I’ve been trying to figure out how to get what type of cursor the mouse is currently using.
To elaborate, when you hover over text or while dragging something, you’ll get a different styled cursor. I know Unreal already has a default way to customize these in the project settings (see pic), but I’m trying to get the type of cursor that is currently being used as a variable.
The player controller has a variable called Current Mouse Cursor, which I thought could work, but I’ve had no luck with it, it always returns default. Does anyone know how to check which type of mouse cursor is being used? Hoping I don’t have to get too hacky with the solution here, but I can make do.