I’m trying to get the bound extents of a volume in the level, the following method works in editor, but NOT in standalone (it just returns zero).
/* Update Local Transform (Conditionally is safer). Ensures the Quadtree will be placed in the right location. */
GetBrushComponent()->ConditionalUpdateComponentToWorld();
FBoxSphereBounds BoundsArea = GetBrushComponent()->CalcBounds(GetBrushComponent()->GetComponentTransform());
I’ve tried to use GetActorBounds(), but that also returns nothing. Any ideas on this one?
