Hi, I am new to unreal but have been playing around with the material system. I normally develop on Roblox, but I wanted to try out Unreal Engine. I already understand some of the basic concepts involving the nodes (it’s kind of like Blender). I understand how to create a basic material, complete with color, rough/gloss, metalic/specular, ambient osculation, and normal maps. The problem, I can figure out how to get a global texture tiling system like Roblox. I need a way to create textures that tile based on the dimensions of the object they are applied to, a way to customize the size each time the texture is tiled, and the texture should have the same tiling amount on two objects, even if one is bigger than another. If I rotate the object, the texture will also have to rotate with it like this: Video Clip
Does anyone know how I can get these results.