How can I get spline points selected in editor

Thanks a ton for this answer !
As a side note : to be able to compile this answer, I had to :

  • Add “ComponentVisualizers” to my editor PublicDependencyModuleNames in the project’s Build.cs
  • Add some includes for the compiler to know all types and variables it’s using:
    #include “Editor/UnrealEdEngine.h”
    #include “UnrealEdGlobals.h”
    #include “SplineComponentVisualizer.h”
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