How can I get Sequence in ActorSequencePlayer

I simply made actor ATestASC.
it has Actor Sequence Component.

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TestASC.generated.h"

class UCameraComponent;
class UActorSequenceComponent;

UCLASS()
class CAMERAFRAMEWORK_API ATestASC : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	ATestASC();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	UPROPERTY(EditAnywhere)
	TObjectPtr<UCameraComponent> CameraComponent;

	UPROPERTY(EditAnywhere)
	TObjectPtr<UActorSequenceComponent> ActorSequenceComponent;
};
// Fill out your copyright notice in the Description page of Project Settings.


#include "TestASC.h"
#include "Camera/CameraComponent.h"
#include "ActorSequenceComponent.h"
#include "ActorSequence.h"
#include "ActorSequencePlayer.h"

// Sets default values
ATestASC::ATestASC()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

	CameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("CameraComponent"));
	ActorSequenceComponent = CreateDefaultSubobject<UActorSequenceComponent>(TEXT("ActorSequenceComponent"));
}

// Called when the game starts or when spawned
void ATestASC::BeginPlay()
{
	Super::BeginPlay();
	
}

// Called every frame
void ATestASC::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);

}

Then, I created a blueprint that inherits from ATestASC.
But, if I clicked ‘open in tab’ in detail panel of actor sequence component,
Sequence is not appear.


just say ‘select a sequence’
if I add actor sequence component in bp, it work well…!
how to get Sequence in ActorSequencePlayer in C++

[Plus]
Is it possible to change only sequences dynamically in one actor sequence components?