So I got a Niagara explosion to come out after I dash. What I want to do with this is after the 2 second delay, when the particles actually explode, it should deal damage to anyone in the area besides the player character. I got to where it ignores the actor so that’s fine. So far I can get the damage immediately after it spawns but this is not the way I want it to work. How can I delay the damage to when it actually explodes? See video attached + BP
(Ideally, I would want small tick damage before the explosion and burst damage when it detonates but I feel that’s a bit more advanced for my knowledge right now but I’m willing to learn. For now, the above should suffice.)