what you could do is use collision and get the rotation of the hit to rotate the truck. as long as you set it to only be effected by ground you should be fine. i wouldn’t imagine it looking all that great though. it would be best to try this with each tire and have the car be the average location of the 4 tires then add on whatever you need to the location vector to make it look reasonable(when adding the vectors use rotatevector node first). it may look fine if you do this.