Sup,
My game connects to a c# server.
When I close game, my game is still connected to c# server.
The c# server pings the client, but doesn’t remove client.
How can I let my server know I have closed game.
tah.
Sup,
My game connects to a c# server.
When I close game, my game is still connected to c# server.
The c# server pings the client, but doesn’t remove client.
How can I let my server know I have closed game.
tah.
How do you communicate with that server? HTTP? Sockets?
Hi, I use FSockets, is there a function that I can run before the game exits?