I was making quests for my game but I wanted to make it so that the quests will be set activated if active quest is completed but I ran into an issue because I cant get the quest structure from the actor component I made so I cant set the variable from there
cant get the quest structure from the actor component I made
Sooo, where’s the component we’re getting the quest struct array out of?
How can I get my characters array inside other blueprint?
That would depend on the other blueprint:
- what is it?
- where is it?
- how did it make into the game?
- what function does it need to perform in relation to the player?
If the other blueprint is the QuestBPC, you’re already doing something close to what needs doing. For this to work the character must be spawned and possessed. Is it?
The component bit is not still clear, though.
