How can I get destroyed destructible mehes

I spawn some destructible blocks random in my game and put them in an array.
Now i want to get the blocks which have been destroyed by an explosion to use them.
I tried it with “Is actor beeing destroyed”, but it doesn´t work.

Does someone has an idea?:slight_smile:


This is tutorials about how to create explosion in UE4

Adding enough damage (to destructible mesh) will let your destructible mesh explode

My explosion works fine and I can destroy my blocks.
The problem is, that I can’t identify the blocks in the array which are already destroyed.
I want to toggle the visibility of a particle effect at this position.

Or can I work with damage, which the block gets from the explosion?