I want to know how to get session setting after the client join the session. I want something like “get Session Settings” in blueprint.
IOnlineSubsystem* OnlineSub = IOnlineSubsystem::Get(); IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface(); FOnlineSessionSettings* sessionset = Sessions->GetSessionSettings(TEXT("set")); float val; sessionset->Get("name", val);
If i use this code, will it works? And if it is, where should i put this code? GameMode? PlayerController?