Hi, i have gotten a bit stuck on trying to get a position of a blueprint component position. What i want is the world position of the component but i keep getting what the components local position to the actor is. I tried setting the Absolute Location to another value but i keep getting what the local position is.
Is it right, that the first and second solution don’t work anymore in 4.5? If i tryed to get my world location from firstpersoncamera i dont get any usable variables. Only “absolute location” as Boolean. What does that mean? A Position as boolean?
Thx for answer
You can also use GetComponentTransform(), which according to comments in code should be favored over GetComponentToWorld() as it might be deprecated at some point.