When you cook a project, automation tool also cooks AR data for each asset. I can get basic asset data via exposed python API: assetData = unreal.AssetRegistryHelpers.create_asset_data(assetObject, True)
However I cant seems to find a way to iterate over all tags. Essentially I want to get the same data that would be cooked in AR but at Editor runtime.
Hey I’m also looking for the same things. Have you found any solutions yet ? It’s pretty odd that AssetRegistry has a function to retrieve assets by tags but no function to add tags nor get the tag’s values