How can I get all AssetData tags for specific asset?

When you cook a project, automation tool also cooks AR data for each asset. I can get basic asset data via exposed python API:
assetData = unreal.AssetRegistryHelpers.create_asset_data(assetObject, True)

However I cant seems to find a way to iterate over all tags. Essentially I want to get the same data that would be cooked in AR but at Editor runtime.

Hey I’m also looking for the same things. Have you found any solutions yet ? It’s pretty odd that AssetRegistry has a function to retrieve assets by tags but no function to add tags nor get the tag’s values

Not in Python, I dont believe it is exposed. It is a no-brainer with C++ but the latter is too obtuse to use.