I’m making a game and the physics collision are very important and needs to be very accurate.
I try it with substepping enabled, but sometimes they have a strange behavior.
What is the best configuration to get accurate physics?
Thanks!
I’m making a game and the physics collision are very important and needs to be very accurate.
I try it with substepping enabled, but sometimes they have a strange behavior.
What is the best configuration to get accurate physics?
Thanks!