How can I get access to "use fixed braking distance for path"

Hi, how can I get access to “use fixed braking distance for path” (character movement component) in another blueprints? Would be grateful for any advice.

310844-screenshot-4.png

I found this code:

I tried to add “BlueprintReadWrite”, but that didn’t work for me.
Thanks!

The checkbox should enable itself when you have Use Acceleration for Paths enabled. I just checked, and it works for me in 4.25, so you’ve likely encountered a small bug. Things to try would be:

  • Toggling the Acceleration for paths checkbox. You can try saving and closing the engine when you do this too.
  • Search to see if there is a related bug for this issue
  • If you are on an older version of Unreal, you can try upgrading to see if the issue is fixed
  • In that code you found, you can manually remove the edit condition to make the box always enabled.