Hi, how can I get access to “use fixed braking distance for path” (character movement component) in another blueprints? Would be grateful for any advice.
I found this code:
I tried to add “BlueprintReadWrite”, but that didn’t work for me.
Thanks!
It’s not exposed anywhere by default. Adding “BlueprintReadWrite” won’t do anything unless you are working from a Source engine build (this is required for any engine changes, but also not advised).
I would suggest adding a BlueprintPure accessor method in your custom movement component.