How can i get access to animSequence in runtime to change it’s rate scale via blueprint?
Ok you have to start playing the animation via the blueprint and not just try to change it’s speed after it automatically started to play.
1.Mesh->PlayAnimation
2.Mesh->SetRate
Ok and this is canceling my animation blueprint influences for some reason.
What is the right way to do it?
If you select the clip, montage or blend space you can add (as pin) Play Rate in the Settings and assign it a variable