I’ve tried using a volumetric fog material and combining it with some distance field math, but the glowy effect produced by the distance field visualizer is just way cooler looking than anything I’ve managed to produce using volumetrics. I’d like to be able to combine the look of the visualizer with other effects like colorizing it using a volume and some blueprint material nodes. There doesn’t appear to be any drop-in way to do that from blueprints that I can see. Is there a way to do this? Would I have to fish through the C++ to find the visualizer and repurpose its innards to do other things?