How can i get a variable from each actor in a world?

So i already know about the get all actors of class node, but i don’t really understand the for each loop thing and i don’t know how i can get the same variable from each actor and use them separately. I hope i explained it well

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The for each loop lets you apply one operation for every actor it found, specified by the actor class. To get a variable from this your actor needs to have a variable created by you and it must be public or you can access variables that are inherited by the base class e.g. display name.


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There are some good videos and tutorials available online which can guide you more to the concepts of blueprints and oop (object-oriented programming) which will help you a lot.
e.g. Blueprint Essentials: For Each Loop | 12 | v4.2 Tutorial Series | Unreal Engine - YouTube
or starting with BP essentials on https://learn.unrealengine.com/

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thanks, i get it now