How can I get a spawned actor to report its death to the level blueprint

I am spawning actors from the level blueprint via Spawn Actor from Class. I keep track of the number of actors spawned this way, also in the level blueprint. When an enemy actor is removed from the game I want to inform the level blueprint so I can decrement the enemy count and end the level when appropriate. I can’t figure out how to have the blueprint for the enemy actors communicate to the level blueprint without using a specific event dispatcher. This doesn’t seem to work since I am using the blueprint to spawn the enemies and can’t hook them up specifically.

Is there a way for me to make a “generic” dispatcher that the level blueprint will hear for each enemy death? Is there a way I can make a custom event that will fire throughout the scope of the game so I can use that?

Is there a better approach for me to take to accomplish this task?

I think you want to do something like this - dynamically binding an event to the spawned Actor. You’ll find this if you drag off the ‘Return Value’ pin and look under ‘Assign Event Dispatcher’.

Thank you. This is exactly the help I needed.