Hi guys, I have modified the top down template to incorporate WASD control (the original template is mouse only) and I have also brought in the projectile firing elements from the first-person template, but I am having a problem directing the fire. I want to fire projectiles in the direction I am facing, but they always fire along the x-axis.
I figure the answer must lie in what I plug into the Rotation node on the Make Transform box as I can change the direction of fire to a new one if I plug arbitrary values there - but after trying various combos of player/pawn/rotation nodes with no success I’m struggling to think of how to solve this problem. Any ideas? Could the answer lie in the MyProjectile blueprint rather than the MyController bp?