How Can I get a path finding ai to pass through certain meshes. I have a pathfinding enemy that follows you but i have no idea how to make it just ignore and pass through certain objects.
You have to do 3 things:
- create an object channel (name it for example AI_Obstacle):
- select the obstacle and set the collision:
- change the settings of the capsule of your AI:
Now, your AI can pass through the obstacle, while you can’t.
This works with regular objects but I forgot to specify, can this work with foliage. or. is there a way to convert foliage to mesh?