Hello,
I am currently trying to get a fisheye effect on the camera view but I can’t get it quite to work.
This is how it currently looks:
As you can see at the side it stretches this is not what I want.
I have used the following tutorial video which shows how to get the effect with a material: eat3d.com
After the tutorial I have added the following part as a post process(added a post process volume) to work with the scenery(view):
Anyone know what I did wrong? Or is there some other way to achieve a fish eye “effect” on the view of the game?
The reason why I am trying to add this effect is so that it looks like you are on a planet.