Newbie here, trying to understand static lighting.
I got a model from the sketchup 3D warehouse and try to light it.
The model has only one uv channel (channel 0) and an external texture applies correctly on it.
It renders correctly when movable, but when set to static the shadowmap pattern repeats itself on the surface of the model instead of being applied correctly.
Just because i am limited to 2 uploads in the initial post, here is the static vs movable versions of the same mesh (inside a lightmass importance volume).
Great tut and great site(s) !
I got my answer in the video, in case anyone read this: i just needed to define the right “light map coordinate index” in the mesh (same number as the uv channel i use for lightmap).
This question is resolved,
Thanks again,
Cheers
Cedric