I want to set a location of an actor to the half position between a character and a camera. Then I was implement a simple blueprint but I cannot get my expected correct camera location. It was shaking ( delaying maybe ).
The BP and a video: https://answers.unrealengine.com/questions/825208/how-can-i-get-a-camera-location-without-shaking-de.html - Album on Imgur
Repro.
- Create a project with Third Person template.
- Disable the
DoCollisionTest
of the CameraBoom of the ThirdPersonCharacter. - Add a pawn ( Cone or else ) blueprint in a scene.
- Add the blueprint code ( Imgur: The magic of the Internet ).
How can I get the correct camera location in a frame without shaking ( delaying ) in this situation?